86 research outputs found
Path Ranking with Attention to Type Hierarchies
The objective of the knowledge base completion problem is to infer missing
information from existing facts in a knowledge base. Prior work has
demonstrated the effectiveness of path-ranking based methods, which solve the
problem by discovering observable patterns in knowledge graphs, consisting of
nodes representing entities and edges representing relations. However, these
patterns either lack accuracy because they rely solely on relations or cannot
easily generalize due to the direct use of specific entity information. We
introduce Attentive Path Ranking, a novel path pattern representation that
leverages type hierarchies of entities to both avoid ambiguity and maintain
generalization. Then, we present an end-to-end trained attention-based RNN
model to discover the new path patterns from data. Experiments conducted on
benchmark knowledge base completion datasets WN18RR and FB15k-237 demonstrate
that the proposed model outperforms existing methods on the fact prediction
task by statistically significant margins of 26% and 10%, respectively.
Furthermore, quantitative and qualitative analyses show that the path patterns
balance between generalization and discrimination.Comment: Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI-20
Transferring Embodied Concepts Between Perceptually Heterogeneous Robots
This paper explores methods and representations
that allow two perceptually heterogeneous robots, each of
which represents concepts via grounded properties, to transfer
knowledge despite their differences. This is an important issue,
as it will be increasingly important for robots to communicate
and effectively share knowledge to speed up learning as they
become more ubiquitous.We use Gӓrdenfors’ conceptual spaces
to represent objects as a fuzzy combination of properties such as
color and texture, where properties themselves are represented
as Gaussian Mixture Models in a metric space. We then use
confusion matrices that are built using instances from each
robot, obtained in a shared context, in order to learn mappings
between the properties of each robot. These mappings are then
used to transfer a concept from one robot to another, where
the receiving robot was not previously trained on instances
of the objects. We show in a 3D simulation environment that
these models can be successfully learned and concepts can be
transferred between a ground robot and an aerial quadrotor
robot
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